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A lightweight C++ OpenGL middleware for 2D/3D graphics
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X:/dropbox/visualizationlibrary/src/vlGraphics/PixelLODEvaluator.hpp

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00031 
00032 #ifndef PixelLODEvaluator_INCLUDE_ONCE
00033 #define PixelLODEvaluator_INCLUDE_ONCE
00034 
00035 #include <vlGraphics/Actor.hpp>
00036 
00037 namespace vl
00038 {
00039   //-----------------------------------------------------------------------------
00040   // PixelLODEvaluator
00041   //-----------------------------------------------------------------------------
00050   class VLGRAPHICS_EXPORT PixelLODEvaluator: public LODEvaluator
00051   {
00052     VL_INSTRUMENT_CLASS(vl::PixelLODEvaluator, LODEvaluator)
00053 
00054   public:
00055     PixelLODEvaluator() 
00056     {
00057       VL_DEBUG_SET_OBJECT_NAME()
00058     }
00059 
00060     virtual int evaluate(Actor* actor, Camera* camera);
00061 
00062     const std::vector<float>& pixelRangeSet() const { return mPixelRangeSet; }
00063 
00064     std::vector<float>& pixelRangeSet() { return mPixelRangeSet; }
00065 
00066   protected:
00067     std::vector<float> mPixelRangeSet;
00068   };
00069 }
00070 
00071 #endif

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:38.
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