Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include <vlCore/Object.hpp>#include <vlGraphics/UIEventListener.hpp>#include <vlGraphics/FramebufferObject.hpp>#include <vlGraphics/RenderState.hpp>#include <vlGraphics/NaryQuickMap.hpp>#include <vector>#include <set>Go to the source code of this file.
Classes | |
| class | vl::OpenGLContextFormat |
| The OpenGLContextFormat class encapsulates the settings of an OpenGL rendering context. More... | |
| class | vl::OpenGLContext |
| Represents an OpenGL context, possibly a widget or a pbuffer, which can also respond to keyboard, mouse or system events. More... | |
| struct | vl::OpenGLContext::VertexArrayInfo |
Namespaces | |
| namespace | vl |
Visualization Library namespace. | |