Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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00003 /*  Visualization Library                                                             */
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00005 /*                                                                                    */
00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
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00011 /*                                                                                    */
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00031 
00032 #ifndef MorphingCallback_INCLUDE_ONCE
00033 #define MorphingCallback_INCLUDE_ONCE
00034 
00035 #include <vlGraphics/Actor.hpp>
00036 #include <vlGraphics/Geometry.hpp>
00037 
00038 namespace vl
00039 {
00040   class ResourceDatabase;
00041 
00044   class VLGRAPHICS_EXPORT MorphingCallback: public ActorEventCallback
00045   {
00046     VL_INSTRUMENT_CLASS(vl::MorphingCallback, ActorEventCallback)
00047 
00048   public:
00049     MorphingCallback();
00050 
00051     ~MorphingCallback();
00052 
00053     virtual void onActorRenderStarted(Actor* actor, real frame_clock, const Camera* cam, Renderable* renderable, const Shader*, int pass);
00054 
00055     virtual void onActorDelete(Actor*) {}
00056 
00057     void bindActor(Actor* actor);
00058 
00069     void init(ResourceDatabase* res_db);
00070 
00071     void blendFrames(int a, int b, float t);
00072 
00073     void setAnimation(int start, int end, float period);
00074 
00075     void startAnimation(real time = -1);
00076 
00077     void stopAnimation();
00078 
00079     void initFrom(MorphingCallback* morph_cb);
00080 
00081     void resetGLSLBindings();
00082 
00083     bool glslVertexBlendEnabled() const { return mGLSLVertexBlendEnabled; }
00084     void setGLSLVertexBlendEnabled(bool enable) { mGLSLVertexBlendEnabled = enable; }
00085 
00086     Geometry* geometry() { return mGeometry.get(); }
00087     const Geometry* geometry() const { return mGeometry.get(); }
00088 
00089     bool animationStarted() const { return mAnimationStarted; }
00090 
00091   protected:
00092     ref<Geometry> mGeometry;
00093     ref<ArrayFloat3> mVertices;
00094     ref<ArrayFloat3> mNormals;
00095     std::vector< ref<ArrayFloat3> > mVertexFrames;
00096     std::vector< ref<ArrayFloat3> > mNormalFrames;
00097 
00098     real mLastUpdate;
00099     real mElapsedTime;
00100     real mAnimationStartTime;
00101     int mAnimationStart;
00102     int mAnimationEnd;
00103     float mAnimationPeriod;
00104     bool mAnimationStarted;
00105     int mFrame1;
00106     int mFrame2;
00107 
00108     bool mGLSLVertexBlendEnabled;
00109     int mVertex2_Binding;
00110     int mNormal2_Binding;
00111     int mAnim_t_Binding;
00112     float mAnim_t;
00113   };
00114   //-----------------------------------------------------------------------------
00115 }
00116 
00117 #endif

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:38.
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