Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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00003 /*  Visualization Library                                                             */
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00005 /*                                                                                    */
00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
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00011 /*                                                                                    */
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00031 
00032 #ifndef IVertexAttribSet_INCLUDE_ONCE
00033 #define IVertexAttribSet_INCLUDE_ONCE
00034 
00035 #include <vlGraphics/VertexAttribInfo.hpp>
00036 #include <vlCore/Collection.hpp>
00037 
00038 namespace vl
00039 {
00040   //------------------------------------------------------------------------------
00041   // IVertexAttribSet
00042   //------------------------------------------------------------------------------
00044   class IVertexAttribSet
00045   {
00046   public:
00048     virtual void setVertexArray(ArrayAbstract* data) = 0;
00050     virtual const ArrayAbstract* vertexArray() const = 0;
00052     virtual ArrayAbstract* vertexArray() = 0;
00053 
00055     virtual void setNormalArray(ArrayAbstract* data) = 0;
00057     virtual const ArrayAbstract* normalArray() const = 0;
00059     virtual ArrayAbstract* normalArray() = 0;
00060 
00062     virtual void setColorArray(ArrayAbstract* data) = 0;
00064     virtual const ArrayAbstract* colorArray() const = 0;
00066     virtual ArrayAbstract* colorArray() = 0;
00067 
00069     virtual void setSecondaryColorArray(ArrayAbstract* data) = 0;
00071     virtual const ArrayAbstract* secondaryColorArray() const = 0;
00073     virtual ArrayAbstract* secondaryColorArray() = 0;
00074 
00076     virtual void setFogCoordArray(ArrayAbstract* data) = 0;
00078     virtual const ArrayAbstract* fogCoordArray() const = 0;
00080     virtual ArrayAbstract* fogCoordArray() = 0;
00081 
00083     virtual void setTexCoordArray(int tex_unit, ArrayAbstract* data) = 0;
00085     virtual const ArrayAbstract* texCoordArray(int tex_unit) const = 0;
00087     virtual ArrayAbstract* texCoordArray(int tex_unit) = 0;
00089     virtual int texCoordArrayCount() const = 0;
00091     virtual void getTexCoordArrayAt(int i, int& out_tex_unit, const ArrayAbstract* &tex_array) const = 0;
00092 
00094     virtual void setVertexAttribArray(const VertexAttribInfo& info) = 0;
00095 
00097     virtual const VertexAttribInfo* vertexAttribArray(unsigned int attrib_location) const = 0;
00098 
00100     virtual VertexAttribInfo* vertexAttribArray(unsigned int attrib_location) = 0;
00101 
00103     virtual Collection<VertexAttribInfo>* vertexAttribArrays() = 0;
00104 
00106     virtual const Collection<VertexAttribInfo>* vertexAttribArrays() const = 0;
00107   };
00108 }
00109 
00110 #endif

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:37.
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