Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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00001 /**************************************************************************************/
00002 /*                                                                                    */
00003 /*  Visualization Library                                                             */
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00005 /*                                                                                    */
00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
00007 /*  All rights reserved.                                                              */
00008 /*                                                                                    */
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00010 /*  are permitted provided that the following conditions are met:                     */
00011 /*                                                                                    */
00012 /*  - Redistributions of source code must retain the above copyright notice, this     */
00013 /*  list of conditions and the following disclaimer.                                  */
00014 /*                                                                                    */
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00016 /*  list of conditions and the following disclaimer in the documentation and/or       */
00017 /*  other materials provided with the distribution.                                   */
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00031 
00032 #ifndef GhostCameraManipulator_INCLUDE_ONCE
00033 #define GhostCameraManipulator_INCLUDE_ONCE
00034 
00035 #include <vlGraphics/OpenGLContext.hpp>
00036 
00037 namespace vl
00038 {
00039   class Camera;
00040   //------------------------------------------------------------------------------
00041   // GhostCameraManipulator
00042   //------------------------------------------------------------------------------
00055   class VLGRAPHICS_EXPORT GhostCameraManipulator: public UIEventListener
00056   {
00057     VL_INSTRUMENT_CLASS(vl::GhostCameraManipulator, UIEventListener)
00058 
00059   public:
00061     GhostCameraManipulator();
00062 
00063     // ---  UIEventListener ---
00064 
00065     virtual void mouseMoveEvent(int x, int y);
00066 
00067     void enableEvent(bool enabled);
00068 
00069     virtual void updateEvent();
00070 
00071     virtual void initEvent() {}
00072 
00073     virtual void destroyEvent() {}
00074 
00075     virtual void addedListenerEvent(OpenGLContext*) {}
00076 
00077     virtual void removedListenerEvent(OpenGLContext*) {}
00078 
00079     virtual void mouseUpEvent(EMouseButton, int, int) {}
00080 
00081     virtual void mouseDownEvent(EMouseButton, int, int) {}
00082 
00083     virtual void mouseWheelEvent(int) {}
00084 
00085     virtual void keyPressEvent(unsigned short, EKey) {}
00086 
00087     virtual void keyReleaseEvent(unsigned short, EKey) {}
00088 
00089     virtual void resizeEvent(int, int) {}
00090 
00091     virtual void fileDroppedEvent(const std::vector<String>&) {}
00092 
00093     virtual void visibilityEvent(bool) {}
00094 
00095     // --- --- ---
00096 
00098     void setCamera(Camera* camera);
00099 
00101     Camera* camera();
00102     
00104     const Camera* camera() const;
00105 
00107     void setKeysForward(EKey key, EKey modifier = Key_None)  { mKeysForward[0] = key; mKeysForward[1] = modifier; };
00108     
00110     void setKeysBackward(EKey key, EKey modifier = Key_None) { mKeysBackward[0] = key; mKeysBackward[1] = modifier; };
00111     
00113     void setKeysLeft(EKey key, EKey modifier = Key_None)     { mKeysLeft[0] = key; mKeysLeft[1] = modifier; };
00114     
00116     void setKeysRight(EKey key, EKey modifier = Key_None)    { mKeysRight[0] = key; mKeysRight[1] = modifier; };
00117     
00119     void setKeysUp(EKey key, EKey modifier = Key_None)       { mKeysUp[0] = key; mKeysUp[1] = modifier; };
00120     
00122     void setKeysDown(EKey key, EKey modifier = Key_None)     { mKeysDown[0] = key; mKeysDown[1] = modifier; };
00123 
00125     void setRotationSpeed(real speed) { mRotationSpeed = speed; }
00126     
00128     real rotationSpeed() const { return mRotationSpeed; }
00129     
00131     void setMovementSpeed(real speed) { mMovementSpeed = speed; }
00132 
00134     real movementSpeed() const { return mMovementSpeed; }
00135 
00136   protected:
00137     void setPosition(vec3 position) { mPosition = position; }
00138 
00139     const vec3& position() const { return mPosition; }
00140 
00141     void setXDegrees(real degree) { mXDegrees = degree; }
00142 
00143     real xDegrees() { return mXDegrees; }
00144 
00145     void setYDegrees(real degree) { mYDegrees = degree; }
00146 
00147     real yDegrees() { return mYDegrees; }
00148 
00149   protected:
00150     ref<Camera> mCamera;
00151     vec3 mPosition;
00152     real mLastTime;
00153     real mRotationSpeed;
00154     real mMovementSpeed;
00155     real mXDegrees;
00156     real mYDegrees;
00157     EKey mKeysForward[2];
00158     EKey mKeysBackward[2];
00159     EKey mKeysUp[2];
00160     EKey mKeysDown[2];
00161     EKey mKeysLeft[2];
00162     EKey mKeysRight[2];
00163   };
00164 }
00165 
00166 #endif

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:37.
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