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A lightweight C++ OpenGL middleware for 2D/3D graphics
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00003 /*  Visualization Library                                                             */
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00005 /*                                                                                    */
00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
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00031 
00032 #ifndef GeometricalPrimitives_INCLUDE_ONCE
00033 #define GeometricalPrimitives_INCLUDE_ONCE
00034 
00035 #include <vlCore/Vector4.hpp>
00036 #include <vlGraphics/Geometry.hpp>
00037 #include <vlCore/Colors.hpp>
00038 
00039 namespace vl
00040 {
00041   typedef enum { CC_FlatCap, CC_RoundedCap, CC_NoCap } ECapsuleCap;
00042 
00044   VLGRAPHICS_EXPORT ref<Geometry> makeBox( const vec3& origin, real xside=1, real yside=1, real zside=1, bool tex_coords=true );
00045 
00047   VLGRAPHICS_EXPORT ref<Geometry> makeBox( const vec3& min, const vec3& max, bool tex_coords=true );
00048 
00050   VLGRAPHICS_EXPORT ref<Geometry> makeBox( const AABB& aabb, bool tex_coords=true );
00051 
00053   VLGRAPHICS_EXPORT ref<Geometry> makeCone( const vec3& origin, real diameter=1, real height=1, int phi=20, bool bottom=true );
00054 
00056   VLGRAPHICS_EXPORT ref<Geometry> makePyramid( const vec3& origin, real side=1, real height=1 );
00057 
00059   VLGRAPHICS_EXPORT ref<Geometry> makeIcosahedron( const vec3& origin, real diameter );
00060 
00062   VLGRAPHICS_EXPORT ref<Geometry> makeIcosphere( const vec3& pos, real diameter=1, int detail=2, bool remove_doubles = true );
00063 
00065   VLGRAPHICS_EXPORT ref<Geometry> makeUVSphere( const vec3& origin, real diameter=1, int phi=20, int theta=20 );
00066 
00068   VLGRAPHICS_EXPORT ref<Geometry> makeCylinder( const vec3& origin, real diameter=1, real height=1, int phi=20, int theta=2, bool top=true, bool bottom=true );
00069 
00071   VLGRAPHICS_EXPORT ref<Geometry> makeTorus( const vec3& origin, real diameter=1, real thickness=0.2, int phi=10, int theta=10, float tex_coords = 0.0f );
00072 
00074   VLGRAPHICS_EXPORT ref<Geometry> makeCapsule(float radius, float height, int segments, ECapsuleCap top_cap, ECapsuleCap bottom_cap, const fvec4& top_col, const fvec4& bottom_col);
00075 
00077   VLGRAPHICS_EXPORT ref<Geometry> makeTeapot( const vec3& origin, real diameter=1, int detail=8);
00078 
00080   VLGRAPHICS_EXPORT ref<Geometry> makeGrid( const vec3& origin, real xside, real zside, int x, int z, bool gen_texcoords = false, fvec2 uv0=fvec2(0,0), fvec2 uv1=fvec2(1,1));
00081 
00083   VLGRAPHICS_EXPORT ref<Geometry> makePoints( const std::vector< vec3 >& pos, const fvec4& color = white);
00084 
00086   VLGRAPHICS_EXPORT ref<Geometry> makeCircle( vec3 origin, real radius, int slices = 60 );
00087 }
00088 
00089 #endif

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:37.
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