Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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X:/dropbox/visualizationlibrary/src/vlGraphics/GLSL.hpp File Reference

#include <vlGraphics/UniformSet.hpp>
#include <vlCore/glsl_math.hpp>
#include <vlGraphics/RenderState.hpp>
#include <vlCore/String.hpp>

Go to the source code of this file.

Classes

struct  vl::UniformInfo
 Structure containing all the info regarding an active Uniform, see also GLSLProgram::activeUniforms() More...
struct  vl::AttribInfo
 Structure containing all the info regarding an active vertex attribute, see also GLSLProgram::activeAttribs() More...
class  vl::GLSLShader
 For internal use only. More...
class  vl::GLSLVertexShader
 Wraps a GLSL vertex shader to be bound to a GLSLProgram: the shader this shader will run on the programmable vertex processor. More...
class  vl::GLSLFragmentShader
 Wraps a GLSL fragment shader to be bound to a GLSLProgram: the shader this shader will run on the programmable fragment processor. More...
class  vl::GLSLGeometryShader
 Wraps a GLSL geometry shader to be bound to a GLSLProgram: the shader this shader will run on the programmable geometry processor. More...
class  vl::GLSLTessControlShader
 Wraps a GLSL tessellation control shader to be bound to a GLSLProgram: the shader this shader will run on the programmable tessellation processor in the control stage. More...
class  vl::GLSLTessEvaluationShader
 Wraps a GLSL tessellation evaluation shader to be bound to a GLSLProgram: this shader will run on the programmable tessellation processor in the evaluation stage. More...
class  vl::GLSLProgram
 Wraps a GLSL program to which you can bind vertex, fragment and geometry shaders. More...

Namespaces

namespace  vl
 

Visualization Library namespace.



Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:53.
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