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00001 /**************************************************************************************/
00002 /*                                                                                    */
00003 /*  Visualization Library                                                             */
00004 /*  http://www.visualizationlibrary.org                                               */
00005 /*                                                                                    */
00006 /*  Copyright (c) 2005-2011, Michele Bosi                                             */
00007 /*  All rights reserved.                                                              */
00008 /*                                                                                    */
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00011 /*                                                                                    */
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00014 /*                                                                                    */
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00031 
00032 #include <vlGraphics/Framebuffer.hpp>
00033 #include <vlCore/Log.hpp>
00034 #include <vlCore/Say.hpp>
00035 
00036 #include <map>
00037 #include <set>
00038 
00039 using namespace vl;
00040 
00041 //-----------------------------------------------------------------------------
00042 // Framebuffer
00043 //-----------------------------------------------------------------------------
00044 bool Framebuffer::checkDrawBuffers() const
00045 {
00046   std::map<int, const char*> fbo_attachments;
00047   
00048   fbo_attachments[GL_NONE]        = "GL_NONE"; 
00049   fbo_attachments[GL_BACK_LEFT]   = "GL_BACK_LEFT";
00050   fbo_attachments[GL_BACK_RIGHT]  = "GL_BACK_RIGHT";
00051   fbo_attachments[GL_FRONT_LEFT]  = "GL_FRONT_LEFT";
00052   fbo_attachments[GL_FRONT_RIGHT] = "GL_FRONT_RIGHT";
00053   fbo_attachments[GL_AUX0] = "GL_AUX0";
00054   fbo_attachments[GL_AUX1] = "GL_AUX1";
00055   fbo_attachments[GL_AUX2] = "GL_AUX2";
00056   fbo_attachments[GL_AUX3] = "GL_AUX3";
00057   fbo_attachments[GL_COLOR_ATTACHMENT0]  = "GL_COLOR_ATTACHMENT0"; 
00058   fbo_attachments[GL_COLOR_ATTACHMENT1]  = "GL_COLOR_ATTACHMENT1"; 
00059   fbo_attachments[GL_COLOR_ATTACHMENT2]  = "GL_COLOR_ATTACHMENT2"; 
00060   fbo_attachments[GL_COLOR_ATTACHMENT3]  = "GL_COLOR_ATTACHMENT3"; 
00061   fbo_attachments[GL_COLOR_ATTACHMENT4]  = "GL_COLOR_ATTACHMENT4"; 
00062   fbo_attachments[GL_COLOR_ATTACHMENT5]  = "GL_COLOR_ATTACHMENT5"; 
00063   fbo_attachments[GL_COLOR_ATTACHMENT6]  = "GL_COLOR_ATTACHMENT6"; 
00064   fbo_attachments[GL_COLOR_ATTACHMENT7]  = "GL_COLOR_ATTACHMENT7"; 
00065   fbo_attachments[GL_COLOR_ATTACHMENT8]  = "GL_COLOR_ATTACHMENT8"; 
00066   fbo_attachments[GL_COLOR_ATTACHMENT9]  = "GL_COLOR_ATTACHMENT9"; 
00067   fbo_attachments[GL_COLOR_ATTACHMENT10] = "GL_COLOR_ATTACHMENT10"; 
00068   fbo_attachments[GL_COLOR_ATTACHMENT11] = "GL_COLOR_ATTACHMENT11"; 
00069   fbo_attachments[GL_COLOR_ATTACHMENT12] = "GL_COLOR_ATTACHMENT12"; 
00070   fbo_attachments[GL_COLOR_ATTACHMENT13] = "GL_COLOR_ATTACHMENT13"; 
00071   fbo_attachments[GL_COLOR_ATTACHMENT14] = "GL_COLOR_ATTACHMENT14"; 
00072   fbo_attachments[GL_COLOR_ATTACHMENT15] = "GL_COLOR_ATTACHMENT15"; 
00073 
00074   int fbo = 0;
00075   if (Has_GL_EXT_framebuffer_object||Has_GL_ARB_framebuffer_object)
00076     glGetIntegerv(GL_FRAMEBUFFER_BINDING, &fbo);
00077 
00078   if (fbo)
00079   {
00080     std::set<GLenum> legal;
00081     legal.insert(GL_NONE);
00082     legal.insert(GL_COLOR_ATTACHMENT0);
00083     legal.insert(GL_COLOR_ATTACHMENT1);
00084     legal.insert(GL_COLOR_ATTACHMENT2);
00085     legal.insert(GL_COLOR_ATTACHMENT3);
00086     legal.insert(GL_COLOR_ATTACHMENT4);
00087     legal.insert(GL_COLOR_ATTACHMENT5);
00088     legal.insert(GL_COLOR_ATTACHMENT6);
00089     legal.insert(GL_COLOR_ATTACHMENT7);
00090     legal.insert(GL_COLOR_ATTACHMENT8);
00091     legal.insert(GL_COLOR_ATTACHMENT9);
00092     legal.insert(GL_COLOR_ATTACHMENT10);
00093     legal.insert(GL_COLOR_ATTACHMENT11);
00094     legal.insert(GL_COLOR_ATTACHMENT12);
00095     legal.insert(GL_COLOR_ATTACHMENT13);
00096     legal.insert(GL_COLOR_ATTACHMENT14);
00097     legal.insert(GL_COLOR_ATTACHMENT15);
00098     for(unsigned i=0; i<mDrawBuffers.size(); ++i)
00099     {
00100       if(legal.find(mDrawBuffers[i]) == legal.end())
00101       {
00102         Log::error(Say("FBO bound but Framebuffer::setDrawBuffers() called with non FBO compatible draw buffer '%s'.\n") << fbo_attachments[mDrawBuffers[i]]);
00103         return false;
00104       }
00105     }
00106   }
00107   else
00108   {
00109     std::set<GLenum> legal;
00110     legal.insert(GL_NONE);
00111     legal.insert(GL_BACK_LEFT);
00112     legal.insert(GL_BACK_RIGHT);
00113     legal.insert(GL_FRONT_LEFT);
00114     legal.insert(GL_FRONT_RIGHT);
00115     legal.insert(GL_AUX0);
00116     legal.insert(GL_AUX1);
00117     legal.insert(GL_AUX2);
00118     legal.insert(GL_AUX3);
00119     for(unsigned i=0; i<mDrawBuffers.size(); ++i)
00120     {
00121       if(legal.find(mDrawBuffers[i]) == legal.end())
00122       {
00123         Log::error(Say("FBO not bound or not supported but Framebuffer::setDrawBuffers() called with FBO specific draw buffer '%s'.\n") << fbo_attachments[mDrawBuffers[i]]);
00124         return false;
00125       }
00126     }
00127   }
00128   return true;
00129 }
00130 //-----------------------------------------------------------------------------
00131 void Framebuffer::bindDrawBuffers() const
00132 {
00133   VL_CHECK_OGL()
00134 
00135   VL_CHECK(!mDrawBuffers.empty())
00136 
00137   #ifndef NDEBUG
00138     checkDrawBuffers();
00139   #endif
00140 
00141   if (mDrawBuffers.size() > 1 && (Has_GL_ARB_draw_buffers||Has_GL_Version_2_0))
00142   {
00143     glDrawBuffers( (GLsizei)mDrawBuffers.size(), (const GLenum*)&mDrawBuffers[0] );
00144     VL_CHECK_OGL() // If you are using RDB_BACK_LEFT/RIGHT make sure sure you have a double buffered gl context.
00145                    // Otherwise use Framebuffer::setDrawBuffer(RDB_FRONT_LEFT).
00146   }
00147   else
00148   {
00149     glDrawBuffer( mDrawBuffers[0] );
00150     VL_CHECK_OGL() // If you are using RDB_BACK_LEFT/RIGHT make sure sure you have a double buffered gl context.
00151                    // Otherwise use Framebuffer::setDrawBuffer(RDB_FRONT_LEFT).
00152     if ( mDrawBuffers.size() > 1 )
00153     {
00154       Log::error( "Framebuffer::bindDrawBuffers() error:\nglDrawBuffers() not supported by the current OpenGL driver. GL_ARB_draw_buffers or OpenGL 2.0 required.\n" );
00155     }
00156   }
00157 }
00158 //-----------------------------------------------------------------------------
00159 void Framebuffer::bindReadBuffer()
00160 {
00161   VL_CHECK_OGL();
00162 
00163   glReadBuffer( readBuffer() );
00164 
00165   VL_CHECK_OGL();
00166 }
00167 //-----------------------------------------------------------------------------
00168 

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:37.
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