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A lightweight C++ OpenGL middleware for 2D/3D graphics
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00001 /**************************************************************************************/
00002 /*                                                                                    */
00003 /*  Visualization Library                                                             */
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00005 /*                                                                                    */
00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
00007 /*  All rights reserved.                                                              */
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00011 /*                                                                                    */
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00014 /*                                                                                    */
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00031 
00032 #ifndef EdgeUpdateCallback_INCLUDE_ONCE
00033 #define EdgeUpdateCallback_INCLUDE_ONCE
00034 
00035 #include <vlGraphics/Actor.hpp>
00036 #include <vlGraphics/EdgeExtractor.hpp>
00037 #include <vlGraphics/Geometry.hpp>
00038 #include <vlGraphics/Camera.hpp>
00039 
00040 namespace vl
00041 {
00044   class EdgeUpdateCallback: public ActorEventCallback
00045   {
00046     VL_INSTRUMENT_CLASS(vl::EdgeUpdateCallback, ActorEventCallback)
00047 
00048   public:
00049     EdgeUpdateCallback(): mShowCreases(true) 
00050     {
00051       VL_DEBUG_SET_OBJECT_NAME()
00052     }
00053 
00054     EdgeUpdateCallback(const std::vector<EdgeExtractor::Edge>& edge): mEdges(edge), mShowCreases(false) 
00055     {
00056       VL_DEBUG_SET_OBJECT_NAME()
00057     }
00058 
00060     void setShowCreases(bool sonly) { mShowCreases = sonly; }
00062     bool showCreases() const { return mShowCreases; }
00063 
00064     virtual void onActorDelete(Actor*) {}
00065 
00066     virtual void onActorRenderStarted(Actor* act, real /*frame_clock*/, const Camera* cam, Renderable* renderable, const Shader*, int pass)
00067     {
00068       if (pass != 0)
00069         return;
00070 
00071       fmat4 vmat = (fmat4)cam->viewMatrix();
00072       if (act->transform())
00073         vmat = vmat * (fmat4)act->transform()->worldMatrix();
00074       fmat4 nmat = vmat.as3x3();
00075       nmat = nmat.getInverse().transpose();
00076 
00077       ref<Geometry> geom = cast<Geometry>(renderable);
00078       ref<ArrayFloat3> vert_array = cast<ArrayFloat3>(geom->vertexArray());
00079       // VL_CHECK(vert_array->size() == edges().size()*2);
00080       for(unsigned i=0; i<edges().size(); ++i)
00081       {
00082         bool insert_edge = edges()[i].isCrease() && showCreases();
00083         if (!insert_edge)
00084         {
00085           fvec3 v1 = vmat * edges()[i].vertex1();
00086           fvec3 v2 = vmat * edges()[i].vertex2();
00087           fvec3 v  = ((v1+v2) * 0.5f).normalize();
00088           fvec3 n1 = nmat * edges()[i].normal1();
00089           fvec3 n2 = nmat * edges()[i].normal2();
00090           insert_edge = dot(n1, v) * dot(n2, v) < 0;
00091         }
00092         if ( insert_edge )
00093         {
00094           vert_array->at(i*2+0) = edges()[i].vertex1();
00095           vert_array->at(i*2+1) = edges()[i].vertex2();
00096         }
00097         else
00098         {
00099           // degenerate
00100           vert_array->at(i*2+0) = vert_array->at(i*2+1);
00101         }
00102       }
00103     }
00104 
00105     const std::vector<EdgeExtractor::Edge>& edges() const { return mEdges; }
00106     std::vector<EdgeExtractor::Edge>& edges() { return mEdges; }
00107 
00108   private:
00109     std::vector<EdgeExtractor::Edge> mEdges;
00110     bool mShowCreases;
00111   };
00112 
00113 }
00114 
00115 #endif

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:36.
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