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A lightweight C++ OpenGL middleware for 2D/3D graphics
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00001 /**************************************************************************************/
00002 /*                                                                                    */
00003 /*  Visualization Library                                                             */
00004 /*  http://www.visualizationlibrary.org                                               */
00005 /*                                                                                    */
00006 /*  Copyright (c) 2005-2011, Michele Bosi                                             */
00007 /*  All rights reserved.                                                              */
00008 /*                                                                                    */
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00010 /*  are permitted provided that the following conditions are met:                     */
00011 /*                                                                                    */
00012 /*  - Redistributions of source code must retain the above copyright notice, this     */
00013 /*  list of conditions and the following disclaimer.                                  */
00014 /*                                                                                    */
00015 /*  - Redistributions in binary form must reproduce the above copyright notice, this  */
00016 /*  list of conditions and the following disclaimer in the documentation and/or       */
00017 /*  other materials provided with the distribution.                                   */
00018 /*                                                                                    */
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00022 /*  DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR  */
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00031 
00032 #ifndef EGL_Window_INCLUDE_ONCE
00033 #define EGL_Window_INCLUDE_ONCE
00034 
00035 #include <vlGraphics/OpenGLContext.hpp>
00036 #include <vlEGL/link_config.hpp>
00037 #include <EGL/egl.h>
00038 #include <map>
00039 
00040 namespace vlEGL
00041 {
00042 //-----------------------------------------------------------------------------
00043   VLEGL_EXPORT int messageLoop();
00044   VLEGL_EXPORT void peekMessage(MSG& msg);
00045   VLEGL_EXPORT void dispatchUpdate();
00046 //-----------------------------------------------------------------------------
00047 // EGLWindow
00048 //-----------------------------------------------------------------------------
00052   class VLEGL_EXPORT EGLWindow: public vl::OpenGLContext
00053   {
00054   public:
00055     static const wchar_t* EGLWindowClassName;
00056     static LONG WINAPI WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
00057 
00058   public:
00059     EGLWindow();
00060     ~EGLWindow();
00061 
00062     // *** OpenGLContext implementation ***
00063 
00064     void swapBuffers();
00065     void makeCurrent();
00066     void update();
00067     void quitApplication();
00068     void setMouseVisible(bool visible);
00069     void setPosition(int x, int y);
00070     void setSize(int w, int h);
00071     void setWindowSize(int w, int h);
00072     vl::ivec2 position() const;
00073     vl::ivec2 windowSize() const;
00074     vl::ivec2 size() const;
00075     void setWindowTitle(const vl::String& title);
00076     void show();
00077     void hide();
00078     void getFocus();
00079     void setMousePosition(int x, int y);
00080 
00083     bool initEGLWindow(HWND parent, const vl::String& title, const vl::OpenGLContextFormat& fmt, int x=0, int y=0, int width=640, int height=480);
00084 
00086     void destroyEGLGLWindow();
00087 
00088     HWND  hwnd()  const { return mHWND;  }
00089 
00091     DWORD style() const { return mStyle; }
00092 
00094     void setStyle(DWORD style) { mStyle = style; }
00095 
00097     DWORD exStyle() const { return mStyle; }
00098 
00100     void setExStyle(DWORD ex_style) { mStyle = ex_style; }
00101 
00103     const wchar_t* windowClassName() const { return mWindowClassName; }
00104 
00106     void setWindowClassName(const wchar_t* name) { mWindowClassName = name; }
00107 
00108     const EGLDisplay& eglDisplay() const { return mEGL_Display; }
00109     const EGLContext& eglContext() const { return mEGL_Context; }
00110     const EGLSurface& eglSurface() const { return mEGL_Surface; }
00111 
00112   protected:
00113     int   mMouseDownCount;
00114     HWND  mHWND;
00115     DWORD mStyle;
00116     DWORD mExStyle;
00117     const wchar_t* mWindowClassName;
00118     
00119     EGLDisplay mEGL_Display;
00120     EGLContext mEGL_Context;
00121     EGLSurface mEGL_Surface;
00122 
00123     // *** static members start here ***
00124 
00125   public:
00127     static EGLWindow* getWindow(HWND hWnd);
00128     static const std::map< HWND, EGLWindow* >& winMap() { return mWinMap; }
00129 
00130   protected:
00131     static std::map< HWND, EGLWindow* > mWinMap;
00132   };
00133 //-----------------------------------------------------------------------------
00134   VLEGL_EXPORT void translateKeyEvent(WPARAM wParam, LPARAM lParam, unsigned short& unicode_out, vl::EKey& key_out);
00135 //-----------------------------------------------------------------------------
00136 }
00137 
00138 #endif

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:34.
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