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00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://www.visualizationlibrary.org */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #ifndef DistanceLODEvaluator_INCLUDE_ONCE 00033 #define DistanceLODEvaluator_INCLUDE_ONCE 00034 00035 #include <vlGraphics/Actor.hpp> 00036 00037 namespace vl 00038 { 00039 //----------------------------------------------------------------------------- 00040 // DistanceLODEvaluator 00041 //----------------------------------------------------------------------------- 00050 class DistanceLODEvaluator: public LODEvaluator 00051 { 00052 VL_INSTRUMENT_CLASS(vl::DistanceLODEvaluator, LODEvaluator) 00053 00054 public: 00055 DistanceLODEvaluator() 00056 { 00057 VL_DEBUG_SET_OBJECT_NAME() 00058 } 00059 virtual int evaluate(Actor* actor, Camera* camera) 00060 { 00061 if (mDistanceRangeSet.empty()) 00062 return 0; 00063 00064 vec3 center = actor->transform() ? actor->transform()->worldMatrix() * actor->lod(0)->boundingBox().center() : actor->lod(0)->boundingBox().center(); 00065 double dist = (camera->modelingMatrix().getT() - center).length(); 00066 00067 // we assume the distances are sorted in increasing order 00068 int i=0; 00069 for(; i<(int)mDistanceRangeSet.size(); ++i) 00070 { 00071 if (dist<mDistanceRangeSet[i]) 00072 return i; 00073 } 00074 00075 return i; // == mDistanceRangeSet.size() 00076 } 00077 00078 const std::vector<double>& distanceRangeSet() const { return mDistanceRangeSet; } 00079 00080 std::vector<double>& distanceRangeSet() { return mDistanceRangeSet; } 00081 00082 protected: 00083 std::vector<double> mDistanceRangeSet; 00084 }; 00085 } 00086 00087 #endif