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00032 #ifndef CoreText_INCLUDE_ONCE
00033 #define CoreText_INCLUDE_ONCE
00034
00035 #include <vlGraphics/Font.hpp>
00036 #include <vlGraphics/Renderable.hpp>
00037 #include <vlCore/vlnamespace.hpp>
00038 #include <vlCore/String.hpp>
00039 #include <vlCore/Rect.hpp>
00040 #include <map>
00041
00042 namespace vl
00043 {
00047 class VLGRAPHICS_EXPORT CoreText: public Renderable
00048 {
00049 VL_INSTRUMENT_CLASS(vl::CoreText, Renderable)
00050
00051 public:
00052 CoreText(): mColor(1,1,1,1), mBorderColor(0,0,0,1), mBackgroundColor(1,1,1,1), mOutlineColor(0,0,0,1), mShadowColor(0,0,0,0.5f), mShadowVector(2,-2),
00053 mTextOrigin(AlignBottom|AlignLeft), mMargin(5), mLayout(LeftToRightText), mTextAlignment(TextAlignLeft),
00054 mBorderEnabled(false), mBackgroundEnabled(false), mOutlineEnabled(false), mShadowEnabled(false), mKerningEnabled(true)
00055 {
00056 VL_DEBUG_SET_OBJECT_NAME()
00057 }
00058
00060 const String& text() const { return mText; }
00062 void setText(const String& text) { mText = text; }
00063
00065 const fvec4& color() const { return mColor; }
00067 void setColor(const fvec4& color) { mColor = color; }
00068
00070 int margin() const { return mMargin; }
00072 void setMargin(int margin) { mMargin = margin; }
00073
00075 const Font* font() const { return mFont.get(); }
00077 Font* font() { return mFont.get(); }
00079 void setFont(Font* font) { mFont = font; }
00080
00082 ETextLayout layout() const { return mLayout; }
00084 void setLayout(ETextLayout layout) { mLayout = layout; }
00085
00087 ETextAlign textAlignment() const { return mTextAlignment; }
00089 void setTextAlignment(ETextAlign align) { mTextAlignment = align; }
00090
00092 int textOrigin() const { return mTextOrigin; }
00094 void setTextOrigin(int align) { mTextOrigin = align; }
00095
00097 bool kerningEnabled() const { return mKerningEnabled; }
00099 void setKerningEnabled(bool kerning) { mKerningEnabled = kerning; }
00100
00102 bool borderEnabled() const { return mBorderEnabled; }
00104 void setBorderEnabled(bool border) { mBorderEnabled = border; }
00105
00107 const fvec4& borderColor() const { return mBorderColor; }
00109 void setBorderColor(const fvec4& border_color) { mBorderColor = border_color; }
00110
00112 bool backgroundEnabled() const { return mBackgroundEnabled; }
00114 void setBackgroundEnabled(bool background) { mBackgroundEnabled = background; }
00115
00117 const fvec4& backgroundColor() const { return mBackgroundColor; }
00119 void setBackgroundColor(const fvec4& background_color) { mBackgroundColor = background_color; }
00120
00122 bool outlineEnabled() const { return mOutlineEnabled; }
00124 void setOutlineEnabled(bool outline) { mOutlineEnabled = outline; }
00125
00127 const fvec4& outlineColor() const { return mOutlineColor; }
00129 void setOutlineColor(const fvec4& outline_color) { mOutlineColor = outline_color; }
00130
00132 bool shadowEnabled() const { return mShadowEnabled; }
00134 void setShadowEnabled(bool shadow) { mShadowEnabled = shadow; }
00135
00137 const fvec4& shadowColor() const { return mShadowColor; }
00139 void setShadowColor(const fvec4& shadow_color) { mShadowColor = shadow_color; }
00140
00142 const fvec2& shadowVector() const { return mShadowVector; }
00144 void setShadowVector(const fvec2& shadow_vector) { mShadowVector = shadow_vector; }
00145
00147 AABB boundingRect() const;
00148
00150 AABB boundingRect(const String& text) const;
00151
00152
00153
00154 virtual void updateDirtyBufferObject(EBufferObjectUpdateMode) {}
00155
00156 virtual void deleteBufferObject() {}
00157
00158 protected:
00159 virtual void render_Implementation(const Actor* actor, const Shader* shader, const Camera* camera, OpenGLContext* gl_context) const;
00160 void computeBounds_Implementation() { setBoundingBox(AABB()); setBoundingSphere(Sphere()); }
00161
00162 void renderText(const Actor*, const Camera* camera, const fvec4& color, const fvec2& offset) const;
00163 void renderBackground(const Actor* actor, const Camera* camera) const;
00164 void renderBorder(const Actor* actor, const Camera* camera) const;
00165 AABB rawboundingRect(const String& text) const;
00166
00167 protected:
00168 mutable ref<Font> mFont;
00169 String mText;
00170 fvec4 mColor;
00171 fvec4 mBorderColor;
00172 fvec4 mBackgroundColor;
00173 fvec4 mOutlineColor;
00174 fvec4 mShadowColor;
00175 fvec2 mShadowVector;
00176 int mTextOrigin;
00177 int mMargin;
00178 ETextLayout mLayout;
00179 ETextAlign mTextAlignment;
00180 bool mBorderEnabled;
00181 bool mBackgroundEnabled;
00182 bool mOutlineEnabled;
00183 bool mShadowEnabled;
00184 bool mKerningEnabled;
00185 };
00186 }
00187
00188 #endif