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A lightweight C++ OpenGL middleware for 2D/3D graphics
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X:/dropbox/visualizationlibrary/src/vlGraphics/ClipPlane.cpp

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00001 /**************************************************************************************/
00002 /*                                                                                    */
00003 /*  Visualization Library                                                             */
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00005 /*                                                                                    */
00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
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00011 /*                                                                                    */
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00031 
00032 #include <vlGraphics/ClipPlane.hpp>
00033 
00034 using namespace vl;
00035 
00036 //-----------------------------------------------------------------------------
00037 ClipPlane::ClipPlane(real o, vec3 n)
00038 { 
00039   VL_DEBUG_SET_OBJECT_NAME()
00040   mPlane.setNormal(n); 
00041   mPlane.setOrigin(o); 
00042   mEnabled = true;
00043 }
00044 //-----------------------------------------------------------------------------
00045 ClipPlane::ClipPlane(const vec3& o, const vec3& n)
00046 {
00047   VL_DEBUG_SET_OBJECT_NAME()
00048   mPlane.setNormal(n); 
00049   mPlane.setOrigin(dot(o, n)); 
00050   mEnabled = true;
00051 }
00052 //-----------------------------------------------------------------------------
00053 void ClipPlane::apply(int index, const Camera* camera, OpenGLContext*) const
00054 {
00055   VL_CHECK(index>=0 && index<6);
00056   
00057   // we do our own transformations
00058 
00059   if (enabled())
00060   {
00061     glEnable(GL_CLIP_PLANE0 + index);
00062 
00063     glMatrixMode(GL_MODELVIEW);
00064     glPushMatrix();
00065 
00066     glLoadIdentity();
00067 
00068     mat4 mat;
00069     if ( boundTransform() )
00070       mat = camera->viewMatrix() * boundTransform()->worldMatrix();
00071 
00072     vec3 pt1 = mPlane.normal() * mPlane.origin();
00073     vec3 pt2 = mPlane.normal() * mPlane.origin() + mPlane.normal();
00074 
00075     pt1 = mat * pt1;
00076     pt2 = mat * pt2;
00077 
00078     vec3 n = pt2 - pt1;
00079     real orig = dot(n, pt1);
00080 
00081 #if defined(VL_OPENGL_ES1)
00082     float equation[] = { n.x(), n.y(), n.z(), -orig };
00083     glClipPlanef(GL_CLIP_PLANE0 + index, equation);
00084 #else
00085     double equation[] = { n.x(), n.y(), n.z(), -orig };
00086     glClipPlane(GL_CLIP_PLANE0 + index, equation);
00087 #endif
00088 
00089     glPopMatrix();
00090   }
00091   else
00092   {
00093     glDisable(GL_CLIP_PLANE0 + index);
00094   }
00095 }
00096 //-----------------------------------------------------------------------------

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:35.
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