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A lightweight C++ OpenGL middleware for 2D/3D graphics
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00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
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00031 
00032 #ifndef Clear_INCLUDE_ONCE
00033 #define Clear_INCLUDE_ONCE
00034 
00035 #include <vlCore/Vector4.hpp>
00036 #include <vlGraphics/link_config.hpp>
00037 #include <vlGraphics/Renderable.hpp>
00038 
00039 namespace vl
00040 {
00041   //------------------------------------------------------------------------------
00042   // Clear
00043   //------------------------------------------------------------------------------
00069   class VLGRAPHICS_EXPORT Clear: public Renderable
00070   {
00071     VL_INSTRUMENT_CLASS(vl::Clear, Renderable)
00072 
00073   public:
00074     Clear();
00075 
00076     virtual void render_Implementation(const Actor*, const Shader*, const Camera*, OpenGLContext*) const;
00077 
00078     void setClearColorBuffer(bool clear)   { mClearColorBuffer   = clear; }
00079 
00080     void setClearDepthBuffer(bool clear)   { mClearDepthBuffer   = clear; }
00081 
00082     void setClearStencilBuffer(bool clear) { mClearStencilBuffer = clear; }
00083 
00084     void setClearColorValue(const fvec4& clear_val) { mClearColorValue   = clear_val; }
00085     
00086     void setClearColorValueInt(const ivec4& clear_val) { mClearColorValueInt   = clear_val; }
00087     
00088     void setClearColorValueUInt(const uvec4& clear_val) { mClearColorValueUInt   = clear_val; }
00089     
00090     void setClearDepthValue(float clear_val)        { mClearDepthValue   = clear_val; }
00091     
00092     void setClearStencilValue(int clear_val)      { mClearStencilValue = clear_val; }
00093 
00094     void setClearColorMode(EClearColorMode mode) { mClearColorMode = mode; }
00095     
00096     EClearColorMode clearColorMode() const { return mClearColorMode; }
00097 
00102     void setScissorBox(int x, int y, int w, int h)     { mScissorBox[0] = x; mScissorBox[1] = y; mScissorBox[2] = w; mScissorBox[3] = h; }
00103     
00104     void getScissorBox(int& x, int& y, int& w, int& h) { x = mScissorBox[0]; y = mScissorBox[1]; w = mScissorBox[2]; h = mScissorBox[3]; }
00105 
00106     // Renderable interface implementation.
00107 
00108     virtual void updateDirtyBufferObject(EBufferObjectUpdateMode) {}
00109 
00110     virtual void deleteBufferObject() {}
00111 
00112   protected:
00113     virtual void computeBounds_Implementation() { setBoundingBox(AABB()); setBoundingSphere(Sphere()); }
00114 
00115   protected:
00116     fvec4 mClearColorValue;
00117     ivec4 mClearColorValueInt;
00118     uvec4 mClearColorValueUInt;
00119     int mScissorBox[4];
00120     EClearColorMode mClearColorMode;
00121     float mClearDepthValue;
00122     int mClearStencilValue;
00123     bool mClearColorBuffer;
00124     bool mClearDepthBuffer;
00125     bool mClearStencilBuffer;
00126   };
00127 }
00128 
00129 #endif

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:35.
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