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A lightweight C++ OpenGL middleware for 2D/3D graphics
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00001 /**************************************************************************************/
00002 /*                                                                                    */
00003 /*  Visualization Library                                                             */
00004 /*  http://www.visualizationlibrary.org                                               */
00005 /*                                                                                    */
00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
00007 /*  All rights reserved.                                                              */
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00011 /*                                                                                    */
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00031 
00032 #include <vlGraphics/Clear.hpp>
00033 #include <vlGraphics/Camera.hpp>
00034 #include <vlCore/Vector4.hpp>
00035 #include <vlCore/Log.hpp>
00036 
00037 using namespace vl;
00038 
00039 //-----------------------------------------------------------------------------
00040 Clear::Clear(): mClearColorMode(CCM_Float), mClearDepthValue(1.0f), mClearStencilValue(0),
00041          mClearColorBuffer(false), mClearDepthBuffer(false), mClearStencilBuffer(false)
00042 {
00043   VL_DEBUG_SET_OBJECT_NAME()
00044   // no scissor box by default
00045   mScissorBox[0] = 0;
00046   mScissorBox[1] = 0;
00047   mScissorBox[2] = -1;
00048   mScissorBox[3] = -1;
00049 }
00050 //-----------------------------------------------------------------------------
00051 void Clear::render_Implementation(const Actor*, const Shader*, const Camera* camera, OpenGLContext*) const
00052 {
00053   // build buffer bit mask
00054   GLbitfield mask = 0;
00055   mask = mask | (mClearColorBuffer   ? GL_COLOR_BUFFER_BIT   : 0);
00056   mask = mask | (mClearDepthBuffer   ? GL_DEPTH_BUFFER_BIT   : 0);
00057   mask = mask | (mClearStencilBuffer ? GL_STENCIL_BUFFER_BIT : 0);
00058 
00059   // check for integer texture support
00060   if ( (clearColorMode() == CCM_Int || clearColorMode() == CCM_UInt) && !Has_GL_EXT_texture_integer)
00061   {
00062     Log::error("Clear::render(): glClearColorIiEXT and glClearColorIuiEXT not supported.\n");
00063     return;
00064   }
00065 
00066   if (mask)
00067   {
00068     int viewport[] = { camera->viewport()->x(), camera->viewport()->y(), camera->viewport()->width(), camera->viewport()->height() };
00069 
00070     // save scissor settings
00071     GLboolean scissor_on = glIsEnabled(GL_SCISSOR_TEST);
00072     int scissor_box_save[4] = {0,0,-1,-1};
00073     glGetIntegerv(GL_SCISSOR_BOX, scissor_box_save);
00074 
00075     int scissor_box[4] = {0,0,-1,-1};
00076 
00077     // fit to the viewport
00078     if (mScissorBox[2] == -1 || mScissorBox[3] == -1)
00079     {
00080       scissor_box[0] = viewport[0];
00081       scissor_box[1] = viewport[1];
00082       scissor_box[2] = viewport[2];
00083       scissor_box[3] = viewport[3];
00084     }
00085     else
00086     // scissor box in viewport coords
00087     {
00088       scissor_box[0] = mScissorBox[0] + viewport[0];
00089       scissor_box[1] = mScissorBox[1] + viewport[1];
00090       scissor_box[2] = mScissorBox[2];
00091       scissor_box[3] = mScissorBox[3];
00092     }
00093 
00094     // viewport from x,y,w,h -> x,y,x2,y2
00095     viewport[2] = viewport[0] + viewport[2] -1;
00096     viewport[3] = viewport[1] + viewport[3] -1;
00097     // scissor_box from x,y,w,h -> x,y,x2,y2
00098     scissor_box[2] = scissor_box[0] + scissor_box[2] -1;
00099     scissor_box[3] = scissor_box[1] + scissor_box[3] -1;
00100     // clip scissor box
00101     if (scissor_box[0] < viewport[0]) scissor_box[0] = viewport[0];
00102     if (scissor_box[1] < viewport[1]) scissor_box[1] = viewport[1];
00103     if (scissor_box[2] > viewport[2]) scissor_box[2] = viewport[2];
00104     if (scissor_box[3] > viewport[3]) scissor_box[3] = viewport[3];
00105     // culling
00106     if (scissor_box[0] > scissor_box[2]) 
00107       return;
00108     if (scissor_box[1] > scissor_box[3]) 
00109       return;
00110     // scissor_box from x,y,x2,y2 -> x,y,w,h 
00111     scissor_box[2] = scissor_box[2] -scissor_box[0] +1;
00112     scissor_box[3] = scissor_box[3] -scissor_box[1] +1;
00113 
00114     // enable scissor test
00115     glEnable(GL_SCISSOR_TEST);
00116     glScissor(scissor_box[0], scissor_box[1], scissor_box[2], scissor_box[3]); VL_CHECK_OGL()
00117 
00118     // defines the clear values
00119     if (mClearColorBuffer)
00120     {
00121       switch(clearColorMode())
00122       {
00123         case CCM_Float: glClearColor(      mClearColorValue.r(),     mClearColorValue.g(),     mClearColorValue.b(),     mClearColorValue.a());     break;
00124         case CCM_Int:   glClearColorIiEXT( mClearColorValueInt.r(),  mClearColorValueInt.g(),  mClearColorValueInt.b(),  mClearColorValueInt.a());  break;
00125         case CCM_UInt:  glClearColorIuiEXT(mClearColorValueUInt.r(), mClearColorValueUInt.g(), mClearColorValueUInt.b(), mClearColorValueUInt.a()); break;
00126       }
00127     }
00128     if (mClearDepthBuffer)
00129       glClearDepth(mClearDepthValue);
00130     if (mClearStencilBuffer)
00131       glClearStencil(mClearStencilValue);
00132 
00133     // clear!
00134     glClear(mask);
00135 
00136     // restore scissor settings
00137     if (!scissor_on)
00138       glDisable(GL_SCISSOR_TEST);
00139     glScissor(scissor_box_save[0], scissor_box_save[1], scissor_box_save[2], scissor_box_save[3]); VL_CHECK_OGL()
00140   }
00141 }
00142 //-----------------------------------------------------------------------------

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:35.
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