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A lightweight C++ OpenGL middleware for 2D/3D graphics
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00001 /**************************************************************************************/
00002 /*                                                                                    */
00003 /*  Visualization Library                                                             */
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00005 /*                                                                                    */
00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
00007 /*  All rights reserved.                                                              */
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00011 /*                                                                                    */
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00031 
00032 #ifndef BlitFramebuffer_INCLUDE_ONCE
00033 #define BlitFramebuffer_INCLUDE_ONCE
00034 
00035 #include <vlGraphics/RenderEventCallback.hpp>
00036 #include <vlGraphics/FramebufferObject.hpp>
00037 
00038 namespace vl
00039 {
00044   class BlitFramebuffer: public RenderEventCallback
00045   {
00046     VL_INSTRUMENT_CLASS(vl::BlitFramebuffer, RenderEventCallback)
00047 
00048   public:
00049     BlitFramebuffer()
00050     {
00051       VL_DEBUG_SET_OBJECT_NAME()
00052       setSrcRect(0,0,640,480);
00053       setDstRect(0,0,640,480);
00054       mBufferMask = 0;
00055       mLinearFilteringEnabled = false;
00056       mReadBuffer = RDB_COLOR_ATTACHMENT0;
00057     }
00058 
00060     void copyPixels()
00061     {
00062       if (Has_GL_EXT_framebuffer_blit||Has_GL_ARB_framebuffer_object)
00063       {
00064         VL_CHECK_OGL()
00065 
00066         // save FBOs
00067         GLint read_fbo = 0;
00068         GLint draw_fbo = 0;
00069         glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &read_fbo); VL_CHECK_OGL()
00070         glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &draw_fbo); VL_CHECK_OGL()
00071 
00072         // initializes the source render target
00073         readFramebuffer()->activate(FBB_READ_FRAMEBUFFER); VL_CHECK_OGL()
00074         
00075         // override read buffer specified by readFramebuffer()->activate() with the one specified by the user here
00076         glReadBuffer(mReadBuffer); VL_CHECK_OGL()
00077         
00078         // activate destination render target
00079         drawFramebuffer()->activate(FBB_DRAW_FRAMEBUFFER); VL_CHECK_OGL()
00080 
00081         // note: keep the draw-buffers as specified by drawFramebuffer()->activate()
00082         // ...
00083 
00084         // performs the blit
00085         VL_glBlitFramebuffer( mSrcRect[0], mSrcRect[1], mSrcRect[2], mSrcRect[3], 
00086                               mDstRect[0], mDstRect[1], mDstRect[2], mDstRect[3], 
00087                               mBufferMask,
00088                               mLinearFilteringEnabled ? GL_LINEAR : GL_NEAREST);
00089         VL_CHECK_OGL()
00090 
00091         // restore FBOs
00092         VL_glBindFramebuffer( GL_READ_FRAMEBUFFER_EXT, read_fbo );
00093         VL_CHECK_OGL()
00094         VL_glBindFramebuffer( GL_DRAW_FRAMEBUFFER_EXT, draw_fbo );
00095         VL_CHECK_OGL()
00096       }
00097     }
00098 
00099     virtual bool onRenderingStarted(const RenderingAbstract*)
00100     {
00101       copyPixels();
00102       return true;
00103     }
00104 
00105     virtual bool onRenderingFinished(const RenderingAbstract*)
00106     {
00107       copyPixels();
00108       return true;
00109     }
00110 
00111     virtual bool onRendererStarted(const RendererAbstract*)
00112     {
00113       copyPixels();
00114       return true;
00115     }
00116 
00117     virtual bool onRendererFinished(const RendererAbstract*)
00118     {
00119       copyPixels();
00120       return true;
00121     }
00122 
00124     void setReadFramebuffer(Framebuffer* fbo) { mReadFramebuffer = fbo; }
00125 
00127     const Framebuffer* readFramebuffer() const { return mReadFramebuffer.get(); }
00128 
00130     Framebuffer* readFramebuffer() { return mReadFramebuffer.get(); }
00131 
00133     void setReadBuffer(EReadDrawBuffer read_buffer) { mReadBuffer = read_buffer; }
00134 
00136     EReadDrawBuffer readBuffer() const { return mReadBuffer; }
00137 
00139     void setDrawFramebuffer(Framebuffer* fbo) { mDrawFramebuffer = fbo; }
00140 
00142     const Framebuffer* drawFramebuffer() const { return mDrawFramebuffer.get(); }
00143 
00145     Framebuffer* drawFramebuffer() { return mDrawFramebuffer.get(); }
00146 
00147     void setSrcRect(int x0, int y0, int x1, int y1)
00148     {
00149       mSrcRect[0] = x0;
00150       mSrcRect[1] = y0;
00151       mSrcRect[2] = x1;
00152       mSrcRect[3] = y1;
00153     }
00154 
00155     void setDstRect(int x0, int y0, int x1, int y1)
00156     {
00157       mDstRect[0] = x0;
00158       mDstRect[1] = y0;
00159       mDstRect[2] = x1;
00160       mDstRect[3] = y1;
00161     }
00162 
00163     const int* srcRect() const { return mSrcRect; }
00164     const int* dstRect() const { return mDstRect; }
00165 
00167     void setBufferMask(int buffer_mask) { mBufferMask = buffer_mask; }
00168     int bufferMask() const { return mBufferMask; }
00169 
00170     void setLinearFilteringEnabled( bool enable_linear_filtering ) { mLinearFilteringEnabled = enable_linear_filtering; }
00171     bool linearFilteringEnabled() const { return mLinearFilteringEnabled; }
00172 
00173   protected:
00174     ref<Framebuffer> mReadFramebuffer;
00175     ref<Framebuffer> mDrawFramebuffer;
00176     int mSrcRect[4];
00177     int mDstRect[4];
00178     int mBufferMask;
00179     EReadDrawBuffer mReadBuffer;
00180     bool mLinearFilteringEnabled;
00181   };
00182 };
00183 
00184 #endif

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:35.
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