Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
[Home] [Tutorials] [All Classes] [Grouped Classes]

X:/dropbox/visualizationlibrary/src/vlGraphics/Billboard.hpp

Go to the documentation of this file.
00001 /**************************************************************************************/
00002 /*                                                                                    */
00003 /*  Visualization Library                                                             */
00004 /*  http://www.visualizationlibrary.org                                               */
00005 /*                                                                                    */
00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
00007 /*  All rights reserved.                                                              */
00008 /*                                                                                    */
00009 /*  Redistribution and use in source and binary forms, with or without modification,  */
00010 /*  are permitted provided that the following conditions are met:                     */
00011 /*                                                                                    */
00012 /*  - Redistributions of source code must retain the above copyright notice, this     */
00013 /*  list of conditions and the following disclaimer.                                  */
00014 /*                                                                                    */
00015 /*  - Redistributions in binary form must reproduce the above copyright notice, this  */
00016 /*  list of conditions and the following disclaimer in the documentation and/or       */
00017 /*  other materials provided with the distribution.                                   */
00018 /*                                                                                    */
00019 /*  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND   */
00020 /*  ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED     */
00021 /*  WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE            */
00022 /*  DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR  */
00023 /*  ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES    */
00024 /*  (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;      */
00025 /*  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON    */
00026 /*  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT           */
00027 /*  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS     */
00028 /*  SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.                      */
00029 /*                                                                                    */
00030 /**************************************************************************************/
00031 
00032 #ifndef Billboard_INCLUDE_ONCE
00033 #define Billboard_INCLUDE_ONCE
00034 
00035 #include <vlCore/Transform.hpp>
00036 #include <vlGraphics/link_config.hpp>
00037 
00038 namespace vl
00039 {
00040   //-----------------------------------------------------------------------------
00041   // Billboard
00042   //-----------------------------------------------------------------------------
00046   class VLGRAPHICS_EXPORT Billboard: public Transform
00047   {
00048     VL_INSTRUMENT_CLASS(vl::Billboard, Transform)
00049 
00050   public:
00051     Billboard();
00053     void setPosition(const vec3& pos);
00055     void setPosition(real x, real y, real z) { setPosition( vec3(x,y,z) ); }
00057     vec3 position();
00059     void setAxis(const vec3& axis) { mAxis = axis; mAxis.normalize(); }
00061     const vec3& axis() const { return mAxis; }
00063     void setNormal(const vec3& normal) { mNormal = normal; mNormal.normalize(); }
00065     const vec3& normal() const { return mNormal; }
00066     virtual void computeWorldMatrix(Camera* camera=NULL);
00068     EBillboardType type() const { return mType; }
00070     void setType(EBillboardType type) { mType = type; }
00071 
00072   protected:
00073     vec3 mAxis;
00074     vec3 mNormal;
00075     EBillboardType mType;
00076   };
00077   //-----------------------------------------------------------------------------
00078 }
00079 
00080 #endif

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:35.
Permission is granted to use this page to write and publish articles regarding Visualization Library.