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A lightweight C++ OpenGL middleware for 2D/3D graphics
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00001 /**************************************************************************************/
00002 /*                                                                                    */
00003 /*  Visualization Library                                                             */
00004 /*  http://www.visualizationlibrary.org                                               */
00005 /*                                                                                    */
00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
00007 /*  All rights reserved.                                                              */
00008 /*                                                                                    */
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00010 /*  are permitted provided that the following conditions are met:                     */
00011 /*                                                                                    */
00012 /*  - Redistributions of source code must retain the above copyright notice, this     */
00013 /*  list of conditions and the following disclaimer.                                  */
00014 /*                                                                                    */
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00016 /*  list of conditions and the following disclaimer in the documentation and/or       */
00017 /*  other materials provided with the distribution.                                   */
00018 /*                                                                                    */
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00031 
00032 #include <vlGraphics/BezierSurface.hpp>
00033 
00034 using namespace vl;
00035 
00036 //-----------------------------------------------------------------------------
00070 void BezierPatch::resize(int x, int y)
00071 {
00072   if ( ((x-1)/3)*3+1 != x  || ((y-1)/3)*3+1 != y )
00073   {
00074     vl::Log::error("BezierPatch::resize(): illegal patch dimensions.\n");
00075     mControlPoints.clear();
00076     // in debug mode stop here
00077     VL_CHECK( ((x-1)/3)*3+1 == x )
00078     VL_CHECK( ((y-1)/3)*3+1 == y )
00079     return;
00080   }
00081 
00082   mX = x;
00083   mY = y;
00084   mControlPoints.resize(mX*mY);
00085 }
00086 //-----------------------------------------------------------------------------
00087 void BezierSurface::updateBezierSurface(bool gen_tex_coords)
00088 {
00089   int patch_count = 0;
00090   for(unsigned ipatch=0; ipatch<patches().size(); ++ipatch)
00091     patch_count += ((patches()[ipatch]->x()-1)/3)*((patches()[ipatch]->y()-1)/3);
00092 
00093   ref<ArrayFloat3> vert_array = cast<ArrayFloat3>(vertexArray());
00094   if (!vert_array)
00095   {
00096     vert_array = new ArrayFloat3;
00097     setVertexArray(vert_array.get());
00098   }
00099   vert_array->resize(detail()*detail()*patch_count);
00100   vert_array->setBufferObjectDirty();
00101 
00102   ref<ArrayFloat2> texc_array = cast<ArrayFloat2>(texCoordArray(0));
00103   if ( gen_tex_coords )
00104   {
00105     if (!texc_array)
00106     {
00107       texc_array = new ArrayFloat2;
00108       setTexCoordArray(0,texc_array.get());
00109     }
00110     texc_array->resize(detail()*detail()*patch_count);
00111     texc_array->setBufferObjectDirty();
00112   }
00113 
00114   ref<DrawElementsUInt> de = drawCalls()->size() == 1 ? cast<DrawElementsUInt>(drawCalls()->at(0)) : NULL;
00115   if (!de)
00116   {
00117     drawCalls()->clear();
00118     de = new DrawElementsUInt(PT_QUADS);
00119     drawCalls()->push_back(de.get());
00120   }
00121   de->indexBuffer()->resize((detail()-1)*(detail()-1)*4*patch_count);
00122   de->indexBuffer()->setBufferObjectDirty();
00123 
00124   int ivert = 0;
00125   int iquad = 0;
00126   for(unsigned ipatch=0, patch_num=0; ipatch<patches().size(); ++ipatch)
00127   {
00128     const BezierPatch* p = patches()[ipatch].get();
00129     for(int ix=0; ix<p->x()-3; ix+=3)
00130     for(int iy=0; iy<p->y()-3; iy+=3)
00131     {
00132       for(unsigned y=0; y<detail(); ++y)
00133       {
00134         // A   B   C   D
00135         // ^   ^   ^   ^
00136         // +---+---+---+
00137         // |   |   |   |
00138         // +---+---+---+
00139         // |   |   |   |
00140         // +---+---+---+
00141         // |   |   |   |
00142         // +---+---+---+
00143         real v  = (real)y/(detail()-1);
00144         real ty = 1.0f - v;
00145         real ty1 = 1.0f - ty;
00146         real k0 = ty*ty*ty;
00147         real k1 = 3*ty*ty*ty1;
00148         real k2 = 3*ty*ty1*ty1;
00149         real k3 = ty1*ty1*ty1;
00150         vec3 A = p->at(ix+0,iy+0)*k0 + p->at(ix+0,iy+1)*k1 + p->at(ix+0,iy+2)*k2 + p->at(ix+0,iy+3)*k3;
00151         vec3 B = p->at(ix+1,iy+0)*k0 + p->at(ix+1,iy+1)*k1 + p->at(ix+1,iy+2)*k2 + p->at(ix+1,iy+3)*k3;
00152         vec3 C = p->at(ix+2,iy+0)*k0 + p->at(ix+2,iy+1)*k1 + p->at(ix+2,iy+2)*k2 + p->at(ix+2,iy+3)*k3;
00153         vec3 D = p->at(ix+3,iy+0)*k0 + p->at(ix+3,iy+1)*k1 + p->at(ix+3,iy+2)*k2 + p->at(ix+3,iy+3)*k3;
00154         for(unsigned x=0; x<detail(); ++x, ++ivert)
00155         {
00156           real u  = (real)x/(detail()-1);
00157           real tx = 1.0f - u;
00158           real tx1 = 1.0f - tx;
00159           vert_array->at(ivert) = (fvec3)(A*tx*tx*tx + B*3*tx*tx*tx1 + C*3*tx*tx1*tx1 + D*tx1*tx1*tx1);
00160           if(gen_tex_coords)
00161           {
00162             texc_array->at(ivert).x() = (float)u;
00163             texc_array->at(ivert).y() = (float)v;
00164           }
00165         }
00166       }
00167 
00168       int istart = detail()*detail()*patch_num;
00169       for(unsigned y=0; y<detail()-1; ++y)
00170       {
00171         for(unsigned x=0; x<detail()-1; ++x)
00172         {
00173           de->indexBuffer()->at(iquad++) = istart + y    *detail() + x;
00174           de->indexBuffer()->at(iquad++) = istart + y    *detail() + x+1;
00175           de->indexBuffer()->at(iquad++) = istart + (y+1)*detail() + x+1;
00176           de->indexBuffer()->at(iquad++) = istart + (y+1)*detail() + x;
00177         }
00178       }
00179       ++patch_num;
00180     }
00181   }
00182 
00183 #if defined(VL_OPENGL_ES1) || defined(VL_OPENGL_ES2)
00184   this->makeGLESFriendly();
00185 #endif
00186 }
00187 //-----------------------------------------------------------------------------

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:35.
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