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00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://www.visualizationlibrary.org */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #include <vlGraphics/ActorTreeAbstract.hpp> 00033 00034 #ifndef ActorTreeMulti_INCLUDE_ONCE 00035 #define ActorTreeMulti_INCLUDE_ONCE 00036 00037 namespace vl 00038 { 00062 class VLGRAPHICS_EXPORT ActorTree: public ActorTreeAbstract 00063 { 00064 VL_INSTRUMENT_CLASS(vl::ActorTree, ActorTreeAbstract) 00065 00066 public: 00067 ActorTree() 00068 { 00069 VL_DEBUG_SET_OBJECT_NAME() 00070 } 00071 00072 virtual int childrenCount() const { return (int)mChildren.size(); } 00073 virtual ActorTreeAbstract* child(int i) { return mChildren[i].get(); } 00074 virtual const ActorTreeAbstract* child(int i) const { return mChildren[i].get(); } 00075 00076 void addChild(ActorTreeAbstract* node); 00077 void setChild(int i, ActorTreeAbstract* node); 00078 void eraseChild(int i, int count=1); 00079 void eraseAllChildren(); 00080 00081 public: 00082 std::vector< ref<ActorTreeAbstract> > mChildren; 00083 }; 00084 } 00085 00086 #endif