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A lightweight C++ OpenGL middleware for 2D/3D graphics
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X:/dropbox/visualizationlibrary/src/vlGraphics/ActorTree.hpp

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00001 /**************************************************************************************/
00002 /*                                                                                    */
00003 /*  Visualization Library                                                             */
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00005 /*                                                                                    */
00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
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00031 
00032 #include <vlGraphics/ActorTreeAbstract.hpp>
00033 
00034 #ifndef ActorTreeMulti_INCLUDE_ONCE
00035 #define ActorTreeMulti_INCLUDE_ONCE
00036 
00037 namespace vl
00038 {
00062   class VLGRAPHICS_EXPORT ActorTree: public ActorTreeAbstract
00063   {
00064     VL_INSTRUMENT_CLASS(vl::ActorTree, ActorTreeAbstract)
00065 
00066   public:
00067     ActorTree()
00068     {
00069       VL_DEBUG_SET_OBJECT_NAME()
00070     }
00071 
00072     virtual int childrenCount() const { return (int)mChildren.size(); }
00073     virtual ActorTreeAbstract* child(int i) { return mChildren[i].get(); }
00074     virtual const ActorTreeAbstract* child(int i) const { return mChildren[i].get(); }
00075 
00076     void addChild(ActorTreeAbstract* node);
00077     void setChild(int i, ActorTreeAbstract* node);
00078     void eraseChild(int i, int count=1);
00079     void eraseAllChildren();
00080 
00081   public:
00082     std::vector< ref<ActorTreeAbstract> > mChildren;
00083   };
00084 }
00085 
00086 #endif

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:35.
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