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A lightweight C++ OpenGL middleware for 2D/3D graphics
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X:/dropbox/visualizationlibrary/src/vlGraphics/ActorTree.cpp

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00001 /**************************************************************************************/
00002 /*                                                                                    */
00003 /*  Visualization Library                                                             */
00004 /*  http://www.visualizationlibrary.org                                               */
00005 /*                                                                                    */
00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
00007 /*  All rights reserved.                                                              */
00008 /*                                                                                    */
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00011 /*                                                                                    */
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00031 
00032 #include <vlGraphics/ActorTree.hpp>
00033 #include <vlCore/Log.hpp>
00034 
00035 using namespace vl;
00036 
00037 //-----------------------------------------------------------------------------
00038 void ActorTree::eraseAllChildren()
00039 {
00040   for(unsigned i=0;i<mChildren.size(); ++i)
00041     mChildren[i]->setParent(NULL);
00042   mChildren.clear();
00043 }
00044 //-----------------------------------------------------------------------------
00045 void ActorTree::addChild(ActorTreeAbstract* node)
00046 { 
00047   if (node->parent())
00048   {
00049     vl::Log::error("ActorTreeAbstract::addChild(node): 'node' already has a parent.\n");
00050     return;
00051   }
00052   node->setParent(this);
00053   mChildren.push_back(node);
00054 }
00055 //-----------------------------------------------------------------------------
00056 void ActorTree::setChild(int i, ActorTreeAbstract* node) 
00057 { 
00058   if (node->parent())
00059   {
00060     vl::Log::error("ActorTreeAbstract::setChild(int,node): 'node' already has a parent.\n");
00061     return;
00062   }
00063   mChildren[i]->setParent(NULL);
00064   mChildren[i] = node;
00065   mChildren[i]->setParent(this);
00066 }
00067 //-----------------------------------------------------------------------------
00068 void ActorTree::eraseChild(int i, int count)
00069 {
00070   for(int j=i; j<i+count; ++j)
00071     mChildren[j]->setParent(NULL);
00072   mChildren.erase(mChildren.begin()+i,mChildren.begin()+i+count);
00073 }
00074 //-----------------------------------------------------------------------------

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:35.
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