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00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://www.visualizationlibrary.org */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #include <vlGraphics/ActorTree.hpp> 00033 #include <vlCore/Log.hpp> 00034 00035 using namespace vl; 00036 00037 //----------------------------------------------------------------------------- 00038 void ActorTree::eraseAllChildren() 00039 { 00040 for(unsigned i=0;i<mChildren.size(); ++i) 00041 mChildren[i]->setParent(NULL); 00042 mChildren.clear(); 00043 } 00044 //----------------------------------------------------------------------------- 00045 void ActorTree::addChild(ActorTreeAbstract* node) 00046 { 00047 if (node->parent()) 00048 { 00049 vl::Log::error("ActorTreeAbstract::addChild(node): 'node' already has a parent.\n"); 00050 return; 00051 } 00052 node->setParent(this); 00053 mChildren.push_back(node); 00054 } 00055 //----------------------------------------------------------------------------- 00056 void ActorTree::setChild(int i, ActorTreeAbstract* node) 00057 { 00058 if (node->parent()) 00059 { 00060 vl::Log::error("ActorTreeAbstract::setChild(int,node): 'node' already has a parent.\n"); 00061 return; 00062 } 00063 mChildren[i]->setParent(NULL); 00064 mChildren[i] = node; 00065 mChildren[i]->setParent(this); 00066 } 00067 //----------------------------------------------------------------------------- 00068 void ActorTree::eraseChild(int i, int count) 00069 { 00070 for(int j=i; j<i+count; ++j) 00071 mChildren[j]->setParent(NULL); 00072 mChildren.erase(mChildren.begin()+i,mChildren.begin()+i+count); 00073 } 00074 //-----------------------------------------------------------------------------