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A lightweight C++ OpenGL middleware for 2D/3D graphics
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X:/dropbox/visualizationlibrary/src/vlGraphics/ActorKdTree.hpp

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00001 /**************************************************************************************/
00002 /*                                                                                    */
00003 /*  Visualization Library                                                             */
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00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
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00031 
00032 #ifndef ActorKdTree_INCLUDE_ONCE
00033 #define ActorKdTree_INCLUDE_ONCE
00034 
00035 #include <vlCore/AABB.hpp>
00036 #include <vlGraphics/Actor.hpp>
00037 #include <vlCore/math_utils.hpp>
00038 #include <vlCore/Plane.hpp>
00039 #include <vlCore/Collection.hpp>
00040 #include <vlGraphics/ActorTreeAbstract.hpp>
00041 
00042 namespace vl
00043 {
00057   class VLGRAPHICS_EXPORT ActorKdTree: public ActorTreeAbstract
00058   {
00059     VL_INSTRUMENT_CLASS(vl::ActorKdTree, ActorTreeAbstract)
00060 
00061   public:
00062     ActorKdTree()
00063     {
00064       VL_DEBUG_SET_OBJECT_NAME()
00065     }
00066     virtual int childrenCount() const;
00067     virtual ActorTreeAbstract* child(int i);
00068     virtual const ActorTreeAbstract* child(int i) const;
00069 
00077   void buildKdTree(ActorCollection& actors, int max_depth=100, float minimum_volume=0);
00078 
00081   void rebuildKdTree(int max_depth=100, float minimum_volume=0);
00082 
00084   const Plane& plane() const { return mPlane; }
00085 
00087   ActorKdTree* childN() { return mChildN.get(); }
00089   const ActorKdTree* childN() const { return mChildN.get(); }
00090 
00092   ActorKdTree* childP() { return mChildP.get(); }
00094   const ActorKdTree* childP() const { return mChildP.get(); }
00095 
00109   ActorKdTree* insertActor(Actor* actor);
00110 
00114   ref<ActorKdTree> kdtreeFromNonLeafyActors(int max_depth=100, float minimum_volume=0);
00115 
00119   void harvestNonLeafActors(ActorCollection& actors);
00120 
00121   private:
00122     void setChildN(ActorKdTree* child) 
00123     { 
00124       VL_CHECK(child); 
00125       if (mChildN)
00126         mChildN->mParent = NULL;
00127       child->mParent = this;
00128       mChildN=child; 
00129     }
00130     void setChildP(ActorKdTree* child) 
00131     { 
00132       VL_CHECK(child); 
00133       if (mChildP)
00134         mChildP->mParent = NULL;
00135       child->mParent = this;
00136       mChildP=child; 
00137     }
00139     int scorePlane(const Plane& plane, const ActorCollection& actors);
00142     bool findBestPlane(Plane& plane, int& counter, ActorCollection& actors);
00144     void compileTree_internal(ActorCollection& acts, int& counter, int max_depth=100, float minimum_volume=0);
00146     void computeLocalAABB(const ActorCollection& actors);
00147 
00148   protected:
00149     Plane mPlane;
00150     ref<ActorKdTree> mChildN;
00151     ref<ActorKdTree> mChildP;
00152   };
00153 
00154 }
00155 
00156 #endif

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:35.
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