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A lightweight C++ OpenGL middleware for 2D/3D graphics
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00001 /**************************************************************************************/
00002 /*                                                                                    */
00003 /*  Visualization Library                                                             */
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00005 /*                                                                                    */
00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
00007 /*  All rights reserved.                                                              */
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00011 /*                                                                                    */
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00014 /*                                                                                    */
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00031 
00032 #include <vlGraphics/Actor.hpp>
00033 
00034 using namespace vl;
00035 
00036 //-----------------------------------------------------------------------------
00037 // Actor
00038 //-----------------------------------------------------------------------------
00039 Actor::~Actor()
00040 {
00041   dispatchOnActorDelete();
00042   deleteOcclusionQuery();
00043 }
00044 //-----------------------------------------------------------------------------
00045 void Actor::setLODs(Renderable* lod0, Renderable* lod1, Renderable* lod2, Renderable* lod3, Renderable* lod4, Renderable* lod5)
00046 {
00047   if (lod0) { VL_CHECK(0<VL_MAX_ACTOR_LOD) setLod(0,lod0); }
00048   if (lod1) { VL_CHECK(1<VL_MAX_ACTOR_LOD) setLod(1,lod1); }
00049   if (lod2) { VL_CHECK(2<VL_MAX_ACTOR_LOD) setLod(2,lod2); }
00050   if (lod3) { VL_CHECK(3<VL_MAX_ACTOR_LOD) setLod(3,lod3); }
00051   if (lod4) { VL_CHECK(4<VL_MAX_ACTOR_LOD) setLod(4,lod4); }
00052   if (lod5) { VL_CHECK(5<VL_MAX_ACTOR_LOD) setLod(5,lod5); }
00053 }
00054 //-----------------------------------------------------------------------------
00055 int Actor::evaluateLOD(Camera* camera)
00056 {
00057   if (mLODEvaluator)
00058     return mLODEvaluator->evaluate(this, camera);
00059   else
00060     return 0;
00061 }
00062 //-----------------------------------------------------------------------------
00063 void Actor::createOcclusionQuery()
00064 {
00065   VL_CHECK_OGL();
00066   if (!mOcclusionQuery && Has_Occlusion_Query)
00067     glGenQueries(1, &mOcclusionQuery);
00068   VL_CHECK_OGL();
00069   VL_CHECK(mOcclusionQuery)
00070 }
00071 //-----------------------------------------------------------------------------
00072 void Actor::deleteOcclusionQuery()
00073 {
00074   if(Has_Occlusion_Query)
00075   {
00076     if (mOcclusionQuery)
00077     {
00078       glDeleteQueries(1, &mOcclusionQuery);
00079       mOcclusionQuery = 0;
00080     }
00081   }
00082 }
00083 //-----------------------------------------------------------------------------
00084 bool Actor::boundsDirty() const
00085 {
00086   // (1) renderable dirty or we're not up to date with the renderable.
00087   bool dirty = lod(0)->boundsDirty() || lod(0)->boundsUpdateTick() != mBoundsUpdateTick;
00088 
00089   // (2) we're not not up to date with the transform.
00090   dirty |= transform() && transform()->worldMatrixUpdateTick() != mTransformUpdateTick;
00091 
00092   return dirty;
00093 }
00094 //-----------------------------------------------------------------------------
00095 void Actor::computeBounds()
00096 {
00097   if ( lod(0) == NULL )
00098     return;
00099 
00100   bool geom_update = lod(0)->boundsDirty() || lod(0)->boundsUpdateTick() != mBoundsUpdateTick;
00101 
00102   if ( transform() && (geom_update || transform()->worldMatrixUpdateTick() != mTransformUpdateTick) )
00103   {
00104     lod(0)->boundingBox().transformed( mAABB, transform()->worldMatrix() );
00105     mTransformUpdateTick = transform()->worldMatrixUpdateTick();
00106     mSphere = mAABB.isNull() ? Sphere() : mAABB;
00107     mBoundsUpdateTick = lod(0)->boundsUpdateTick();
00108   }
00109   else
00110   if (geom_update)
00111   {
00112     mAABB   = lod(0)->boundingBox();
00113     mSphere = mAABB.isNull() ? Sphere() : mAABB;
00114     mBoundsUpdateTick = lod(0)->boundsUpdateTick();
00115   }
00116 }
00117 //-----------------------------------------------------------------------------
00118 void Actor::setUniform(Uniform* uniform) { gocUniformSet()->setUniform(uniform); }
00119 //-----------------------------------------------------------------------------
00120 const std::vector< ref<Uniform> >& Actor::uniforms() const { return getUniformSet()->uniforms(); }
00121 //-----------------------------------------------------------------------------
00122 std::vector< ref<Uniform> >& Actor::uniforms() { return gocUniformSet()->uniforms(); }
00123 //-----------------------------------------------------------------------------
00124 void Actor::eraseUniform(const char* name) { if(getUniformSet()) getUniformSet()->eraseUniform(name); }
00125 //-----------------------------------------------------------------------------
00126 void Actor::eraseUniform(const Uniform* uniform) { if(getUniformSet()) getUniformSet()->eraseUniform(uniform); }
00127 //-----------------------------------------------------------------------------
00128 void Actor::eraseAllUniforms() { if(getUniformSet()) getUniformSet()->eraseAllUniforms(); }
00129 //-----------------------------------------------------------------------------
00130 Uniform* Actor::gocUniform(const char* name) { return gocUniformSet()->gocUniform(name); }
00131 //-----------------------------------------------------------------------------
00132 Uniform* Actor::getUniform(const char* name) { if (getUniformSet()) return getUniformSet()->getUniform(name); else return NULL; }
00133 //-----------------------------------------------------------------------------
00134 const Uniform* Actor::getUniform(const char* name) const { if (getUniformSet()) return getUniformSet()->getUniform(name); else return NULL; }
00135 //-----------------------------------------------------------------------------

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:34.
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